There are plenty of ghosts and entities to discover inPhasmophobia, but one fan has found a ghost that appears a bit too close to home. The game is a ghost-hunting, paranormal investigation horror that has players investigate hauntings and uncover evidence about which type of ghost is behind the scares. But the game’s lobby, where investigators begin each job, is home to a strange mystery of its own, which players can glimpse only if they stand in just the right spot.

Phasmophobiaplayer and Reddit userTGM6666posted a screenshot of their game lobby looking extra festive for the holidays, witha strange figure visible through the small window in the door. The door, which can’t be opened or interacted with, looks into an otherwise ordinary room with a couch and a TV, but looking inside reveals a person shrouded in darkness standing in a stiff position in front of what appears to be a mirror. When watched through this window, the figure continuously shudders and shakes in an unsettling way. The Redditor admits that they’re new to the game, and asks, “Has anyone figured out why she’s there?”

Two Phasmophobia characters enter a house holding cameras and flashlights

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There Is An Official Explanation For The Figure In The Lobby

Phasmophobiaplayers jumped into the discussion withtheir own “lore” for the girl seen through the window. “We call her Lisa,” says Reddit userCapricornDragon666. “She is an in-game asset who is in PJs and sometimes appears doing a backbend as one of her forms.” Other ideas explain that Lisa is the employee who drives the truck to locations, that she’s just an employee who forgot her keys and is waiting to be let in, and that she’s the developer after a 48-hour caffeine-fueled coding binge. UserTinkelsiaoffers a more practical approach to the lobby’s apparition: “I always thought she’s there to help you adjust your brightness!”

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Although most of the ideas behind the strange figure are silly and jokes,there is an actual official explanation of the figure’s identityand her presence in the lobby. RedditorAceySpacy8explains:

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“Officially she’s known as Patient 07. She’s the girl from the morgue in Sunny Meadows. Back in old Phas, she was a patient of the Old Asylum and there were Easter eggs in the old Asylum with the UV talking about how excited she is to move to Sunny Meadows, how things would be better, countdowns on the wall, etc. It was meant to tease players about the Asylum rework.”

While the figure now stands unassumingly in the doorway, in a previous version of the lobby she would give players a jump scare if they tried to interact with the office door. The Redditor goes on to say thatthe room seen through the window is supposed to be a character customization area that’s coming toPhasmophobiain the future, but for now it just exists as a home for Patient 07, a.k.a. Lisa.

Phasmophobia’s Lobby Has Plenty Of Details To Uncover

The Attention To Detail Adds Charm To Phasmophobia

Most of the gametakes place in various haunted locations, from houses and farms to school buildings and lighthouses, butin-game paranormal investigators also have a truck and home base, too. The lobby is where they store all their tools, display the strange artifacts they’ve discovered, and more. It’s also home to a new bulletin board that was added whenPhasmophobiawas ported to PlayStation 5that lists all the current ongoing events and community quests. There’s also a small half-room upstairs where investigators can relax in between jobs and play some bowling, Jenga, basketball, corn hole, and several other lawn games.

The lobby’s decor even changes season by season, currently sporting some Christmas decor like wreaths, green garlands, and a massive Christmas tree. The various goodies scattered around the lobby, including “Lisa,” the resident ghost, give the game more personality. These details also make it fun for players to explore thePhasmophobialobby while they prepare to head out for more ghost-hunting expeditions. The glimpse into the room also gives players a sneak preview of some upcoming features, and tie back to existing in-game lore, making the world a richer experience for players.