The closure ofMonolith Productionsis a huge loss to the gaming industry. More than 100 people have lost their jobs, many of whom have been working on many titles for decades. Monolith wasn’t always a part of Warner Bros. Games and made many IPs both before and during the time with its parent company.FEARandMiddle-earth:Shadow of Mordorare perhaps its best-known releases, but the studio also created hits likeShogo: Mobile Armor Division,Tron 2.0, andNo One Lives Forever.

Monolith Productions was even working for years on aWonder Womangame revealed in 2022, with much of the game’s details never surfacing. Over the last three years, additional information became sporadic. Coinciding with Monolith Productions' closure, theWonder Womangame is completely canceled with none of the years of work being transferred to another team. It is both immediately shocking but also not surprising that WB would discard so much hard work by passionate employees for a potential tax write-off.

James Bond 007 Everything Or Nothing

Monolith Was Responsible For Some Great Games - & Game Innovations

The Studio Made Both Engines & Video Games

Monolith Productions had been around for a little over 30 years, starting back in 1994. For the first decade, most of its titles were on PC, with much more of a focus on consoles after it joined WB Games in 2004. Those early days include the first-person shooter seriesBlood, the humorous strategy gameGruntz, and the mech-themedShogo: Mobile Armor Division.

What really caught PC users' attention wasThe Operative: No One Lives Foreverin 2000 and its 2002 sequelNo One Lives Forever 2: A Spy in HARM’s Way.These stared sharp-witted British spy Cate Archerin the late 1960s fighting against international terrorist organization HARM. Essentially, the games were a middle ground in tone between the more violentJames Bondand the over-the-top parody ofAustin Powers. It is a shame that bothNOLFgames are not sold digitally.

A troll from Hogwarts Legacy marches alongside another of its kind, club in hand

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Monolith Productions also made all kinds of innovations in programming over the years. Even in the early days, the studio used its one game engine, LithTech, that strongly incorporated Microsoft’s DirectX, which was much more revolutionary decades ago.The final iteration was LithTech Firebird, which was used in modern titles includingMiddle-earth: Shadow of Mordor. It helped stabilize large-scale battles that occurred in bothMiddle-earthtitles.

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Middle-earth: Shadow of ModorandMiddle-earth: Shadow of Warare known for their unique Nemesis system. This set of data tracks Uruk enemies and records which ones are the biggest threats. If they survive a battle, they may be promoted with new titles, troops, or skills. It was also heavily rumored that this same set of programming would be used inWonder Woman. But with the whole team of Monolith Productions now gone,WB Games’ existing patent on the Nemesis systemlacks experts, making it near worthless and defunct for the time being.

Monolith’s Vision Was A Breath Of Fresh Air

Monolith Productions Was Sharp Both Before & During WB Games

Monolith Productions has had passion and foresight for years, even in the early days of the studio in the 1990s. The silliness ofGruntzwas fresh among more serious tactical games. Making an early franchise with a head-strong female protagonist like Cate Archer inNo One Lives Foreverwas bold. By far, though, the Nemesis system was the developer’s biggest revolution of all.

By having reoccurring Uruks,it really felt like Sauron’s army was alive and an evolving threatin bothMiddle-earthtitles. No matter the choices Talion made, there would always be ongoing danger and new personal stories as each person played. For myself, I was mostly annoyed when the same quick and dastardly boss kept showing up at the worst time. On gaming forums, others were thrilled to punish and beat up their ongoing rivals, especially when opting to shame them into lower levels, letting them escape from another thrashing.

While WB maintains a stranglehold on the Nemesis system patent, other studios have also made similar attempts using different coding or databases - perfectly legal as long as they don’t copy the exact coding Monolith Productions created. Ubisoft took a crack at it in thewell-receivedAssassin’s Creed Odyssey. In that game, the mercenaries maintain vendettas against Kassandra or Alexios,but will not engage with each other. This contrasts withMiddle-earth: Shadow of War, where Uruks could wage war between competing factions. Until WB fully relinquishes the patent, most other studios won’t be as influential as Monolith Productions.

What Happened To Monolith?

It Is Rather Unbelievable Things Went This Far

It becomes very questionable how such a remarkable studio is closed, leaving so many people without jobs or income, and many incredible franchises in limbo. In a statement provided toKotaku, WB Games spoke on Monolith Productions and the other studios affected:

We have had to make some very difficult decisions to structure our development studios and investments around building the best games possible with our key franchises –Harry Potter,Mortal Kombat,DCandGame of Thrones. After careful consideration, we are closing three of our development studios - Monolith Productions, Player First Games and Warner Bros. Games San Diego. This is a strategic change in direction and not a reflection of these teams or the talent that consists within them.

Essentially,WB Games sees only a few IPs as having a potential future, and are thus worth focusing on. While I do enjoy the mentioned four quite a bit, it comes off as very alarming that they don’t seeThe Lord of the Ringsas a franchise to continue making games for. While its heyday was back in the 2000s with the film trilogy, having something as engaging asMiddle-earthis worthy of another game.

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Additionally, WB Games claims that DC is its best franchise, yetit has completely abandonedWonder Woman. This is very contradictory asshe is among the big three of DC heroesalongside Superman and Batman. It might have been more reasonable ifWonder Womanhad survived, with some of Monolith Productions’ team being reorganized, but a full cancelation comes off as mismanagement and negligence.

There is no silver lining with the folding ofMonolith Productions. So many great IPs likeMiddle-earthandNo One Lives Foreverare in danger of never coming back. Most importantly, so many talented people have been let go, many of whom were the only ones that truly knew the tech behind LithTech and the Nemesis system. WB Games' statements are just spinning the facts - the company didn’t really saveMortal KombatandHarry Potter, as no studio nor IP should have been in danger if the studios and projects had been managed correctly.